#include "Ice1.h"

// Initialisation de Ice (damage, position, target, XML, etc.)
Ice1::Ice1()
	: Spell("Ice 1", "ice1", "damage")
{}

Ice1::~Ice1()
{}

void Ice1::Cast(int value, Character caster, Character target)
{
	target.Damage(value);
}

void Ice1::Cast(int value, Character caster, Character targets[], int chars)
{
	for(int i = 0; i < chars; i++)
	{
		targets[i].Damage(value);
	}
}